Escape Date: 28th May 2014
Dscry: We had journeyed through the pyramids,
explored ancient ruins and even discovered hidden cultures. Nothing can
surprise us now with a room called The Shahara Prison in Mission Break. Oh,
wait… Did I just say prison?
dPace: Since when there is a prison in the
Shahara Desert? A newly built prison? It’s gotta be real hot and cold in there!
Cause you're hot then you're cold, you're yes then you're no, you're in then
you're out… *continues singing* WOAH! HMPGH! Who kidnapped me???
Dscry: That songs sounds like you. After a few
attempts of trying to unwrap mummies, the rightful prison finally caught dPace.
But, why am I in here with him?
dPace: What do you mean that song sounds like
me -.- But it was interesting to find out what’s beneath those cloth wrapping
the mummies. Where is everyone else?
Dscry: This prison is a deserted prison in the
desert. Get it? I see no one else around.
dPace: It’s kinda dusty in here due to some
sand. And what song are the guards listening to? Doesn’t sound desertish to me.
Alrites, one more lock and we will be united again after being in separate
cells.
Dscry: I thought there are no guards. Please
remind me to bring my gloves next time. Moving those dusty and sandy things are
making me cringe.
dPace: Come, I’ll move it for you. Alrites, I
think there is a secret passageway here. Let’s go Dscry, and be careful of
those skeletons. Also watch out, don’t make any noise as it might hit off some
security alarm or something.
Dscry: I shall try. *beep beep beep* I didn’t
touch anything! Did you?
dPace: Nope, not me either, I just right behind
you. And none of our teammates touched anything too. I guess the alarm system
is overly sensitive.
Dscry: Maybe it was the skeleton? The skeleton
don’t like us disturbing his beauty sleep and trigger the alarm.
dPace: There goes the flow of the game, and we
had to be interrupted due to the faulty alarm system. The game masters
apologized and we skip this part of the game. Lesson learnt, “Overly sensitive alarm system kills the
game”.
Dscry: That’s too bad. I really wanted to try
my acrobatic skills. That part of the game was nice but being overly
sensitive is not good.
dPace: Oh my! This place is seriously like a
desert! Whee… Let’s hang around here and play! *heard some people chasing us at
a distance* Okay, maybe not… Let’s go, Dscry, we can escape now!
Amount and
difficulty of puzzles – 5 / 5 (average)
Common knowledge required – 2 / 5 (average)
Room complexity – 5
/ 5 (average)
Players recommended – 5
to 6 (minimum 4, maximum 8)
Hints given – 2
Difficulty rating (according to Mission Break)
– 90%
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